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Help.

This is the short version of how Places 360 runs day to day, written for whoever is standing at the counter. Two articles cover the tap and what to do when it doesn’t work, one covers getting more from your push notifications, one covers gift cards, and the list below is what a new business sets up first.

The two articles

How the tap works, and what to do when it doesn’t.

Most days there is nothing to do. A customer holds their phone near the tag, the stamp lands, and the queue keeps moving. These two pages cover that, and the rare minute when it needs a hand.

Tags and the tap

What the tag is, what it costs, and how to register one by tapping it in the app. It also explains the rules behind a stamp: per-card cooldowns, daily caps and optional geofencing, all checked on the server rather than on the phone.

Read it

When the tap fails

An older phone, a tag stuck on metal, a customer with no signal. Staff can scan the customer’s QR instead, authorised with a PIN, and the customer’s own stamp code works without a signal, so the stamp still lands and the queue still moves.

Read it

Marketing

Getting more from your pushes.

For venues with their own app, where pushes go out under your name.

Push notifications

Why a push reaches fewer people than your card has members, how to get more customers to say yes, how to write pushes people open, and the rules behind them.

Read it

Selling

Gift cards, done properly.

For venues that sell gift cards at the counter, or sold them before Places 360.

Gift cards

Selling one at the Till, taking one as payment, refunds and lost cards, bringing in the cards you sold before, and why a card sold is money owed rather than a sale in your figures.

Read it

Printable guides

For your team, on paper.

Short A4 guides with the app’s own screens, to print for the staff room or send to someone before their first shift.

Stamps and rewards

For whoever is at the counter: giving a stamp when a customer taps or shows their QR, and checking a reward before handing it over. Two pages.

Download the PDF

The time clock

For owners and managers: turning it on, choosing how the team clocks in (a tag, their location or a kiosk) and checking the hours. The last page is for the team. Three pages.

Download the PDF

Before your first day.

Five things, in this order. None of them needs a laptop.

After that, nothing is fixed. Card size, reward, opening hours, page blocks and menu prices all change from the phone, and Dalve, the AI agent, will make most of those changes if you describe them in a sentence.

Buying questions

Prices and VAT, what the Free plan includes, what the card rate is and what happens with more than one location: those are answered on the FAQ. Read the FAQ

Anything else

For a question about your own venue, use the contact form and say what you sell and how you take payments today. That is usually enough to answer properly. Contact us

Your next repeat customer starts here.

Give people a little reason to come back. Free to start, and yours to shape.

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